Sorted Brevity

GROUP Sorted Brevity

Common Brevity Pt. 1Brevity WordDefinition
A2A
BVR
BANZAIExecute launch-and-decide at DR
CEASE ENGAGEMENTDrop tracks and prepare to engage other group
CHEAPSHOTAMRAAM supported to maximum HPRF and snipped
COLD (direction)Start the CAP leg away from threat
CLEAREDRequest granted, no roles assumed
COMMIT(ED)Direct/Intent to engage group
CRANKManeuver to maximize A/F-pole
DEFENSIVEI am under attack or immediate danger
EXTEND (direction)Gain separation to re-engage.
DROP(PING)Cancel/Skip targeting of group
FADEDLost radar contact
GIMBALS (BRAA)My target is approaching limits of my scan area
GRANDSLAMSuccessfully engaged group
HOT (direction)Directive to recommit or start inbound CAP leg
HUSKYAMRAAM at HPRF active
KILLSuccessfully engaged target
MADDOGVisual mode AIM-120 launch
MELD (group)Fighters make sure both can see group on scope
MONITORMaintain SA on group
OUT (direction)Directive to execute out/Executing out (5G Slice turn)
PITBULLAMRAAM at MPRF active
SHORT SKATEExecute launch-and-leave at MAR
SKATEExecute launch-and-leave at DOR
SKIP ITCancel/Skip commit of group
SORT(ED)Sort(ed) designated contact in group
SPLASHWeapon hit
SPLITDepart formation to maintain radar contact
TARGET(ED)Target(ed) designated group
TRASHEDDefeated incoming missile
WVR
ANCHOR(ED)In a turning fight, unable to exit
BLINDOpposite of VISUAL
BLOW THROUGHDo not enter turning fight with targets
BRACKETExecute bracketing tactic
CLEAREDRequest granted, no roles assumed
BUGOUTLeave in specified direction. Sanitize area with radar.
DEFENSIVEI am under attack or immediate danger
DEPLOYGo to briefed WVR formation (usually WEZ-in-depth)
ENGAGEDI have assumed engaged fighter responsibilities
ENTRY/INSupporting fighter entering for shot of opportunity
NO JOYOpposite of TALLY
PRESSTake engaged fighter responsibilities
STATUSInterrogative call for aircraft status (offensive, etc)
SWITCHEDHostile fighter switching targets
TALLYVisual contact on bogey/bandit/hostile
VISUALVisual contact on friendly
A2S
ABORTCancel attack
CAPTUREDI see targets
COME OFFCancel your attack run/Do not drop ordnance
CONTACTI see specified object/Sensor contact
DUCKGo lower, increase speed
EYEBALLFighter with VID/TGP responsibility
LEANDirective call to avoid threats in a certain direction
MARKCreate a markpoint there
MILLER TIMELast striker has delivered weapons
OCCUPIEDGround targets present at steerpoint/prebriefed point
OFF (direction)Attack completed/terminated, heading in direction
POPStarting pop-up attack
SPLASHWeapon impact
THUNDERWeapon impact in 60 seconds
VACANTOpposite of OCCUPIED
CAS
General
CONTINUEContinue attack run, no clearance to release ordnance
CONTINUE DRYComplete attack without releasing ordnance
CLEARED HOTCleared to release ordnance
INStarting final attack run
OFF (direction)Attack completed/terminated, heading in direction
OFFSETStay left/right of line to target
WINGS LEVELRolled out on final attack heading (Type I/II)
Laser
CAPTUREDI see targets
CEASE LASERStop lasing target
CONTACTI see specified object/Sensor contact
DEADEYEUnable to lase
LASER ONDirective call to turn laser on
LASING (code)Response to LASER ON
SHIFT (direction)Move laser
SPOTI see the laser spot with LST
TEN SECONDSExpect LASER ON in ten seconds
TERMINATESame as CEASE LASER
IR Pointer
MATCH SPARKLEOverlay IR Pointers
SHIFT (direction)Move IR Pointer
SNAKEMove IR Pointer in a zigzag pattern around target
SPARKLEActivate IR Pointer
STEADYCancels SNAKE
STOPDeactivate IR Pointer
SEAD
ARIZONANo ARM remaining
DOWNEmitter silent (not necessarily destroyed)
SLAPSHOTReactive ARM shot as designated emitter
SNIPERPrebriefed ARM area shot (PB mode)
WEAPONS
AWAYMisc. Air to Surface ordnance (GBU, CBU, Mk-x)
BRUISERAir Launched Anti-ship Missile (Harpoon, Penguin)
FOX ONESemi-active Radar Homing (Sparrow)
FOX THREEActive Radar Homing (AMRAAM, Meteor)
FOX TWOInfrared Homing (Sidewinder, Python, IRIS-T)
GUNSGun or Cannon
LONG RIFLELong Range Air to Surface Missile (JASSM, SLAM-ER)
MAGNUMAnti Radiation Missile (HARM, Shrike)
PIGSGlide Weapons (SDB, JSOW)
RIFLEAir to Surface Missile (Maverick,

Common Brevity Pt. 2
ABORTCease action
ALPHA CHECKBearing and Range from point
ANGELSAltitude in thousands of feet
AS FRAGGEDAs briefed or planned
AUTHENTICATERequest for authentication according to procedure
BENTBroken or inoperative
BINGOMinimum safe fuel for RTB
BLINDCan't see friendly
BREAKMaximum performance turn
BUDDY LOCKResponse to BUDDY SPIKE, when intentional
BUDDY SPIKE (your pos)Being locked by friendly
BULLSEYEReference point
BUSTERMilitary power (max thrust w/out AB)
CAP/CAPPINGGo to orbit at position/orbiting position
CHECK (Left/Right)Turn specified amount of degrees left/right
CHERUBSAltitude in hundreds of feet
COMMENCINGLeaving the IAF/FAF for ILS landing
CONS/CONNINGEnemy leaving contrails
CONTACTI see specified object/Sensor contact
CRUISEReturn to contract speed (cancels BUSTER/GATE)
DATAStand by for datalink transmission
DECLARERequest for AIC/GCI to identify group
DEFENDINGDefensive against SAM/AAA
DELOUSEDetect trail contact and engage if necessary
DIRTSAM radar in search mode
DOLLYLink-4
FEET WET/DRYOver water/land.
FENCE IN/OUTConfigure for entering/exiting combat
FLASH _Activate system for ID (flares, AB, etc)
FLOW (heading)Fly and maintain heading
GATEEngage maximum afterburner
HEADS DOWNI need to perform cockpit tasks/deconfliction switch
HOOKIn-place 180-degree turn
IN PLACE (direction)Perform simultaneous turn
JINKFly erratically to defend against guns
KNOCK IT OFFCease maneuvering
LAME DUCKMinor emergency state
LEANDirective call to avoid threats in a certain direction
LIGHTS ON/OFFExterior light setting
MUDSAM radar in track mode
NAILSAir radar in search mode
NAKEDNo RWR indications
ORBITHold at position
PADLOCKEDCannot take eyes off what I am looking at
PITCH (direction)Nose-high heading reversal
PLAYTIMETime on station in hour+minutes
REFERENCEFly heading/to point
RESETReturn to briefed position/AO
RETROGRADERetreat
ROLEX (plus/minus)Shift mission timings plus/minus in minutes
SADDLEDIn formation
SET (speed/Mach)Contract speed set to specified
SHACKLECross paths to regain formation
SHOTGUNPre-briefed weapons state
SKOSHNo MRM remaining
SLICE (direction)Nose-low heading reversal
SNAPImmediate turn to heading
SOUREquipment not functioning correctly
SPIKEAir radar in track mode
SPINExecute timing maneuver
SQUAWKTransponder (eg. SQUAWK FOUR = activate mode 4)
SWEETOpposite of SOUR
TUMBLEWEEDI have no SA, tell me something
WEAPONSActive, Semi-active, IR +/-, gun, countermeasures
WHAT LUCKRequest results of task/obj
WHAT STATEAsk for weapons state and fuel state
WHAT WEAPONSRequest for weapons state
WILCOWill comply
WINCHESTEROut of ordinance
YARDSTICKA/A Tacan

Common Brevity Pt. 3
GroupGROUPAny number of contacts within 3 Nmi range
AZIMUTHTwo groups separated laterally
BOXGroups in square or offset square
DEEPDescriptor of distance in range
CHAMPAGNETwo groups, two in front, one behind
ECHELONTwo groups separated by a diagonal
HEAVYThree or more individuals in the group
LADDERThree or more groups separated by range
RANGETwo groups separated by range
POP-UPSudden contact inside Desicion Range
VICThree groups, one in front, two behind
WALLThree or more groups separated by azimuth
WIDEDescriptor of distance in azimuth
WEIGHTED (direction)Multiple groups offset in one direction
Inner Group
ARMDescriptor of a relative contact in a group (direction)
CONTAINERLike BOX, but for ships instead of groups
LEAD TRAILRange separated inner group
LINE ABREASTAzimuth separated inner group
NEAR FARLike LEAD TRAIL, but with a bit more separation
SIDE SIDELike LINE ABREAST with more separation
STACKAltitude separated inne group
STINGERLike CHAMPAGNE for inner group
SWEPTTrail contact approximately 45 degrees behind lead
WEDGELike VIC, but for inner group
IFF
INTERROGATEChallenge IFF
PAINT(S)Correct IFF response
SPADESIncorrect IFF response
Aspect
BEAMHeading perpendicular to you
COLDHeading directly away from you
FLANKHeading approximately diagonal to you
HOTHeading directly toward you
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Wing
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